
Bellathor Fera
Das zweite Konglomerat The Initiative.
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Posted - 2013.12.06 13:20:00 -
[1] - Quote
Did read the first 10 Pages, after that it became just to much to read for me, so probably this has been suggested already or maybe not:
How it currently works: 1 Siphon steals 60/30 of the moon goo, meaning that 2 Siphons suck a POS dry entirely. So 2 Siphons make a load of workinghours for nothing. Setting up a POS and maintaining it is a hassel on it's own, you need a Rorqual/JF to be more time efficent, or you use haulers, but still a Large POS needs so much fuel that one hauler is not enough. With those Siphons people who have the POS do all the work, while the siphoning people have almost all the ISK benefits of the POS. Does CCP expect people who own several POSes to have Alts on every single one of them to check if there is a Siphon or not? Patrol the POSes every day?
POSes are set up to generate passive income or/and safe POSes for Supers and Carebears. They fuel the production of those pretty T2 ships and so on. Is the goal to make everything more expensive? Or for people just to say F**** it I'm not going to POS anything anymore?
As is maintaining 1 POS is a hassel already, maintaining several POS is even worse, but with those Siphons who can neglect you any sort of income it has become just an annoying task of double checking every POS every hour or so.
In general I think the Siphons are not a bad Idea, but the balance is just wrong! I don't mind people stealing a few m-¦ of MoonGoo from me if the put effort in it, but the current System is just spitting in the face of every single POS owner.
My Suggestion:
1. Change the fixed amount stolen to a percentage (that way the POS is not sucked dry completly) 2. The precentage should be somewhere around 20-30% at the max. (POS should still give some profit or at least cover the fuel costs) Setting up a POS and maintaining it is way more work than setting up a Siphon. The Proportion of Work to ISK is just wrong atm. 3. Limit the ammount of Siphons that can be anchored next to a POS 4. Give people a notification that there is a Siphon, not everyone can have X Accounts with Y Alts to check every POS every day
o7 Bellathor
PS: How does this actually work for Reactions? E.g. 1 Moon has to Materials that React. So this is how the POS works: Moon Harvester I-->Harvest Moon Material 1--> linked to Simple Reactor Array Moon Harvester II-->Harvest Moon Material 2--> linked to Simple Reactor Array Simple Reactor Array--> Producec Reaction--> Linked to Silo
So if the Siphon steals 60 of Moon Material 1 the reaction can not happen because it needs 100 of both, since the reactor is not a storageunit Moon Material 2 and the Rest of 1 are destroyed? or stored till the reactor has enough to make the reaction happen?
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